

Summer student research involves game theory, stop motion animation, bystander training and more
Sixteen Goshen College students are participating in summer research projects through the college’s Maple Scholars Program.
Sixteen Goshen College students are participating in summer research projects through the college’s Maple Scholars Program.
Goshen College’s Digital Eve group received an $8,500 grant from Google’s IgniteCS program, an initiative that supports student groups that are committed to developing and delivering a computer science outreach program in their community. GC’s program is scheduled to begin in the fall of 2016.
Programmers, artists, musicians and writers are invited to participate in the 2015 Global Game Jam (GGJ) at Goshen College, the world’s largest game creation event, Jan. 29-31. A record 500 locations in 84 countries will participate in this year's event.
Goshen College students showed off the creations that they designed to help people with disabilities at an electronics show on Tuesday. The bi-annual show focused on helping the blind and deaf.
Sixteen students in physics professor John Ross Buschert’s electronics and robotics class presented their projects to visitors during the 2015 Electronics and Robotics Show.
Two teams of Goshen College students competed at the 2015 Association for Computing Machinery (ACM) East Central North America Regional Programming Contest, sponsored by IBM, on Oct. 30-31.
Todd Nussbaum '96, Java practice director at HMB Inc., answers questions about his work and life.
Shawn Riegsecker, founder and CEO of Chicago-based tech company Centro, will present insights from his entrepreneurial journey during the Business Innovators Luncheon on Monday, April 6. Hosted by the Goshen College Business Department, the luncheon will take place in the Church-Chapel Fellowship Hall from 12-1 p.m.
The local Global Game Jam kicked off Friday evening in Goshen College’s Union Building, where 28 designers from Goshen College, Ball State University and the Goshen community gathered in a computer lab to spend 48 hours rapidly prototyping game designs.