Percy Principles of Art and
Composition
- Percy
Principle
#1 - Avoid a sore thumb.
Nothing
in the composition should be so strong that the rest of the composition
looks
neglected. When you have a sore thumb, you don't
notice
the rest of your hand. Avoid the SORE THUMB. I study my
composition to see if anything looks too
important, I change that part to make it less important, OR I find
something
else in the composition and make it more important.
. - Percy
Principle
#2 - Keep everything connected.
Every aspect of the composition
should be connected to something else in the composition. I think of this as Theme With Variation. If I
use a
big red circle, perhaps I need another circle or another red or another
big
thing. I probably should not have another big red circle.
If
I use a black and white cow, I may need another animal or organic
shape,
or I may need another instance of black and white spots, etc., and so
on.
. - Percy
Principle
#3 - Include Secrets. Artwork is more
interesting
and expressive if it has hidden features and ideas that it only reveals
to
diligent observers. The popular
arts, by contrast with fine art,
make
everything obvious at first glance.
- Percy
Principle
#4 - Challenge common assumptions.
Strong artwork often makes
the viewer question prior assumptions about the world. Is my artwork
making
an ARGUMENT?
What does my artwork have to offer that the viewer may find
incomprehensible, disagreeable, or contentious? By contrast,
popular arts tend to simply support all popular ideas and assumptions
fairly simple straight forward ways.
. - Percy
Principle
#5 - Cherish Mistakes. Mistakes are
fascinating
gifts, and what we do with them makes all the difference.
I find it hard to plan creative work, but when a mistake happens, I am
given
a gift. When I respond to the mistake and make a new thing from
it, I do not have to borrow other artist's ideas to be creative.
It has emerged as my solution.
On
the other hand, when the mistake is an obvious failure, it means that I
have
to get to work, do research, experiment, or simply PRACTICE MORE. These are all
positive
outcomes.
Also see - Dennett, Daniel C. (1995) "How
to Make Mistakes." In: J. Brockman, K. Matson (eds.) How
Things Are. New York: William Morrow and Company: 137-144.
- Percy
Principle #6 - Be Accident Prone.
Accidents in art are tragic or happy - depending on the artist's
disposition
to respond. The benefits of accidents and mistakes are very
similar.
They both present unexpected problems or opportunities. If
one
of my soft clay pieces accidentally falls off a ware board, it presents
itself
to me as an idea for a wall plaque, wall vase, mirror frame, or
something
else not yet imagined. When a large bowl from falls flat
and
becomes a platter, it may not be functional, but it can be transformed
into
relief sculpture. This particular piece of clay may be thrown in
the
rework, but the images presented to me are filed in my mental hard
drive.
They can be developed as a series of wall pieces that grow from
the
accident. Accidents and mistakes are prized by creative people
precisely
because they move the mind to places it does not voluntarily go.
Creativity
is not simply problem solving. Experts may be good at problem
solving,
but the highly creative also love the art of "problem finding".
Accidents and mistakes are such useful problem finding techniques that
students
need to practice them. Some lessons need to
have
"intentional accidents" as part of the lesson. This is one to
learn
how to generate problems and ideas.
- Percy
Principle
#7 - Never borrow other artist's
ideas. Steal 'em! Ideas
are free
for the taking. Ideas are all around us in the vapor of existence.
Images and particular arrangements of words, on the other hand,
are
copyrighted. Inventions are patented. Copyrights and patents are
"intellectual
property", but ideas and concepts are everybody's. They are in the
public
domain - always have been. If I find a good idea, a truth, I do not
want
to borrow it. I do not want to return it. I want to appropriate it,
test it, and
make
it my own. I own it. Like the thief, I want to steal it so I can to
tell it,
paint
it, and fling it with clay and glaze. Ideas are free. The
ability to express a good idea in an effective way becomes good
art. It is valuable.
Source: I was introduced to this Principle by Nick
Lindsay, poet and
son of Vachel Lindsay, poet. In 1972, as he was helping me build
our
house, I asked Nick if he felt like borrowing another poet's
ideas. He said, "Never borrow 'em. STEAL 'EM.
Make 'em your own.
Don't plan to give 'em back."
This list of principles is a "work in progress". I make no claim
of
originality here but neither are they copied or simply borrowed.
I make no claims of infallibility. However, I offer these ideas,
for what they are worth, because they are ideas that I own and find
useful to consider as I work. You may also find them worth owning
- not just borrowing. If you are an artist who has another
important principle, I would love to hear from you. If you find
flaws or question any of these principles, I would be pleased to hear
your response.
written by Marvin Percy Bartel
last updated April 2004
© All rights reserved, Marvin Bartel. You are invited
to
link this page to your page. For permission to reproduce or place this
page
on your site or to make printed copies, e-mail me. My
contacts are listed at www.bartelart.com.
Marvin Bartel, Ed.D., Emeritus Professor of Art
Goshen College, 1700 South Main St., Goshen IN
46526
fax: 219-535-7660
Other
related and
recommended sites:
Teaching Artistic
Thinking - Essays and Lessons by the same author
An example
Rubric to
evaluate artwork
List of Assignments
and Studio Projects
Group Assessment
Form for
this used for some group assignments
How
to Plan Art Lessons (you
can check this one to see if
my plans are similar to what I want you to do)
www.bartelart.com to see
an art teacher's artwork
Archive of
Courses
previously taught including ceramics, photography, art
education, and house design.
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