In this menu, "NEARBY LIBRARIES" is a menu item that doesn't have a value (URL) to jump to. It's just that the first item on the list shows by default, and so you can use that to "label" the menu.
Insert the Jump Menu:
without a GO Button
and with the "Select first item after URL change" option selected
to get that behaviour of having you leave the page as soon as an option is selected.
Using DW 'behaviors'
Behaviors are javascript scripts that DreamWeaver makes available through its Behaviors Window. Available by going to "Window | Behaviors"
Useful behaviors that DW offers include...
Showing/hiding a particular layer.
Opening a second browser window (of a specified width and height).
Validating a form.
Frequently you'll want to trigger a 'behavior' by, say, clicking on a hypertext link or button. How to make sure that the user doesn't get transported elsewhere? Two things...
With DW CS3 and newer you can Insert | Spry | Menu Bar to insert a menu like the one at right.
This menu is actually a bunch of nested, bulleted lists. Select the <ul> tag associated with the top of the list. The property window will change to let you add/subtract submenus and specify URLs.
Turn Styles Off to see/edit the menu bar in the form of a bulleted list.
Whenever you use any of these Spry items, DW needs to put a bunch of javascript files and CSS stylesheets in a /SpryAssets/ subfolder. You edit the stylesheets to change the appearance of the menu bar.
Try changing, for example:
ul.MenuBarHorizontal a - to change the top menu level colors
ul.MenuBarHorizontal a:hover - to change the top menu level hover state colors
DW may put your stylesheet on a separate tab. Make changes to styles? You've got to save your stylesheet as well.
Tabbed panels
...Look like this:
Tab 1
Tab 2
Content 1
Content 2
Homework - rollover
Using Photoshop, create two images with the same pixel dimensions. Use DreamWeaver to create a web page with a rollover effect: switching the image when the mouse goes overtop the first one. Hand your homework in by putting a link to the page you made using the comments feature of this page (below).
include "_i/3.h" ?>